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Old Jun 12, 2005, 02:10 PM // 14:10   #1
Wilds Pathfinder
 
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Default Skills - Lightning Reflexes

You can view this database entry at: http://www.guildwarsguru.com/skill/3...tning-reflexes.
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Old Jun 12, 2005, 02:10 PM // 14:10   #2
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Seems not to be there any more
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Old Jun 16, 2005, 12:06 AM // 00:06   #3
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its still there at yaks bend
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Old Jun 18, 2005, 06:24 PM // 18:24   #4
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Who do u talk to to get it at Yak's Bend i did all the quest there.
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Old Jun 19, 2005, 12:18 AM // 00:18   #5
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think just the skill guy? cant check now
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Old Jul 24, 2005, 09:47 PM // 21:47   #6
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Yeah its from Captain Osric...he still has it
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Old Jul 25, 2005, 06:18 AM // 06:18   #7
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Regardless, it's a pretty bad skill. It's kind of a blend of Whirling Defense and Tiger's Fury, but it's nowhere near as spammable as TF, and doesn't last near as long as Whirling.

Suppose you could use it as a more offensive-minded version of Whirling.
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Old Jul 25, 2005, 08:41 PM // 20:41   #8
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I found it useful at lower levels on my R/N. Start by bunching up a group. Cast Mark of Pain on target, then with a sword (yes, sword) attack with Lightning Reflexes and Call of Haste for your pet. With this I usuall killed all surrounding creatures before actuall killing the target. The idea is that you make fast physical attacks to put Mark of Pain to good use.
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Old Jul 29, 2005, 10:41 AM // 10:41   #9
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A useful combination I like to use on my melee ranger is this skill, Whirling Defense, and Quickening Zephyr. Just cast Quickening Zephyr and then Lightning Reflexes or Whirling Defense, and once one stance ends, use the other. If the Zephyr stays up you'll only have a 2 second waiting period to use the stances again. I'm also gonna try and squeeze throw dirt into my skill bar (once I get it).
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Old Aug 22, 2005, 12:41 AM // 00:41   #10
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Yea, im just checking out sites, and this skill SUCKS.it doesnt really protect u.All u need to do is strafe a bit, and no arrows hit u, use a speed boost and u run from the warrior.
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Old Sep 03, 2005, 11:07 AM // 11:07   #11
rii
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mmmmm oath shot reflexes
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Old Sep 30, 2005, 12:59 PM // 12:59   #12
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Recharge was knocked down to 45 seconds in yesterday's update.
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Old Oct 01, 2005, 08:10 AM // 08:10   #13
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I find this usefull for setting traps.

Best Regards, Ashleigh.
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Old Oct 01, 2005, 03:11 PM // 15:11   #14
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Quote:
Originally Posted by Ashleigh McMahon
I find this usefull for setting traps.

Best Regards, Ashleigh.
You use this over Whirling Defense when trapping? Whirling has a longer duration, and Lightning Reflexes's increased attack speed does not effect the traps.
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Old Oct 14, 2005, 03:47 PM // 15:47   #15
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This skill is somewhat marginal. Only build I have used it on was an Illusionary Weapon wielding ranger, since it packed defense and offense into one package, and even then it wasn't super.

If it had a 30 second recharge I'd probably use it, or if it could last a bit longeer (make it 8-12 seconds, allowing up to 13 for rune users), but as it is it is more tempting to use nearly anything else - 3+1 in beastmastery and you get faster attacks 70% of the time; if you need to go defensive you switch to a defensive stance. Since Rangers are for the most part more concerned about 1 thing at a time switching makes sense - I am generally either out of combat and trying to maximize my firing rate or trying to avoid hits, but seldom both.

Whirling Defenses which lasts much longer at a stretch - up to 21 seconds. That's 35% coverage and it even deals damage around you, though it's pretty small unless farming tengu or something.

Lightning reflexes is 10 seconds out of 45, so only 22.2% coverage; and only provides an attack bonus 22% of the time. At 30 seconds recharge it would be a nice 33% up time on both the defense and the offense, and isn't close to being up all the time, so Quickening Zephyr doesn't exploit it horribly. Even going to an 8-12 second duration (13 at 15+ expertise) would allow it to have a respectable 26.7% uptime for both, still a compromise, but a better one.
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Old Nov 26, 2005, 08:55 PM // 20:55   #16
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OK, all, lets not ignore the obvious.

Use this skill to fill in the gaps between Escape and Dodge, and with 3 skills and max armor, you have a fantastic running build. You can move from 25-33% faster continuously, and dodge damn near everything thrown at you.

Now, I know, this skill doesn't allow you to move faster, just attack faster; and yes, I know attacking is useless for a runner. Thats why this one only fills in the gaps. Between Dodge and Escape, you only really need a 5 second window, and the evasion in this skill allows your defenses to remain standing continuously.
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Old Dec 10, 2005, 02:29 AM // 02:29   #17
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With LR instead of WD in that case, the only real benefit is a shorter charge time. Then again, you might as well use Storm Chaser, as it not only fills that gap, but provides a speed boost and extra energy, though it lacks the blocking ability.

Although, Lightning Reflexes might be useful with Oath Shot if you want a more multi-purpose skill or want to use Tiger's Fury and Whirling Defenses, but lack space in the skill bar for that one extra skill.
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Old Dec 10, 2005, 04:09 AM // 04:09   #18
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Never seriously used LR.

It trys to jack of trades and of course ends up sucking in all of them.

Its "supposed" to be used to go in and tank I guess - giving sort of a short duration Tiger's+Whirling.

But Short Duration is the key point...Whirling Has a decent duration atleast - and Tigers (if you even need it) can be on you non-stop.

Out of all Ranger stances, I think Escape deserves that elite. It pairs effects perfectly (you want to evade while running), and lasts over 50% of its recharge.
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Old Feb 03, 2006, 02:11 PM // 14:11   #19
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Lightbulb Think Running!

Quote:
Originally Posted by Former Ruling
Out of all Ranger stances, I think Escape deserves that elite. It pairs effects perfectly (you want to evade while running), and lasts over 50% of its recharge.
I have a ranger/warrior. This is the running build:

Escape, Storm Chaser, Sprint, Dodge, Lightning Reflexes, Whirling Defense, Healing signet, Dryders Defense

Everyone knows about the "Ranger running Trinity", Storm Chaser Escape and Dodge. But the evade of 3 skills.. no one understands. It basically makes you untouchable! If you have 12 expertise and wilderness survival, you can keep the dodge up for a good 38 seconds. 22 seconds without a 75% chance to dodge. That is completely excellent!
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Old Feb 03, 2006, 02:12 PM // 14:12   #20
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Oh, lightning reflexes is replaced with balanced stance on drok runs.
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