Jun 12, 2005, 02:10 PM // 14:10
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#2
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Pre-Searing Cadet
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Seems not to be there any more
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Jun 16, 2005, 12:06 AM // 00:06
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#3
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Frost Gate Guardian
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its still there at yaks bend
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Jun 18, 2005, 06:24 PM // 18:24
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#4
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Cold Vengeance [CVen]
Profession: R/W
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Who do u talk to to get it at Yak's Bend i did all the quest there.
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Jun 19, 2005, 12:18 AM // 00:18
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#5
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Frost Gate Guardian
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think just the skill guy? cant check now
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Jul 24, 2005, 09:47 PM // 21:47
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#6
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Pre-Searing Cadet
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Yeah its from Captain Osric...he still has it
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Jul 25, 2005, 06:18 AM // 06:18
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#7
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Regardless, it's a pretty bad skill. It's kind of a blend of Whirling Defense and Tiger's Fury, but it's nowhere near as spammable as TF, and doesn't last near as long as Whirling.
Suppose you could use it as a more offensive-minded version of Whirling.
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Jul 25, 2005, 08:41 PM // 20:41
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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I found it useful at lower levels on my R/N. Start by bunching up a group. Cast Mark of Pain on target, then with a sword (yes, sword) attack with Lightning Reflexes and Call of Haste for your pet. With this I usuall killed all surrounding creatures before actuall killing the target. The idea is that you make fast physical attacks to put Mark of Pain to good use.
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Jul 29, 2005, 10:41 AM // 10:41
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#9
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/W
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A useful combination I like to use on my melee ranger is this skill, Whirling Defense, and Quickening Zephyr. Just cast Quickening Zephyr and then Lightning Reflexes or Whirling Defense, and once one stance ends, use the other. If the Zephyr stays up you'll only have a 2 second waiting period to use the stances again. I'm also gonna try and squeeze throw dirt into my skill bar (once I get it).
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Aug 22, 2005, 12:41 AM // 00:41
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#10
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Guest
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Yea, im just checking out sites, and this skill SUCKS.it doesnt really protect u.All u need to do is strafe a bit, and no arrows hit u, use a speed boost and u run from the warrior.
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Sep 03, 2005, 11:07 AM // 11:07
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#11
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Desert Nomad
Join Date: Mar 2005
Location: UK
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mmmmm oath shot reflexes
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Sep 30, 2005, 12:59 PM // 12:59
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Recharge was knocked down to 45 seconds in yesterday's update.
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Oct 01, 2005, 08:10 AM // 08:10
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#13
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Site Contributor
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
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I find this usefull for setting traps.
Best Regards, Ashleigh.
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Oct 01, 2005, 03:11 PM // 15:11
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#14
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quote:
Originally Posted by Ashleigh McMahon
I find this usefull for setting traps.
Best Regards, Ashleigh.
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You use this over Whirling Defense when trapping? Whirling has a longer duration, and Lightning Reflexes's increased attack speed does not effect the traps.
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Oct 14, 2005, 03:47 PM // 15:47
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#15
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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This skill is somewhat marginal. Only build I have used it on was an Illusionary Weapon wielding ranger, since it packed defense and offense into one package, and even then it wasn't super.
If it had a 30 second recharge I'd probably use it, or if it could last a bit longeer (make it 8-12 seconds, allowing up to 13 for rune users), but as it is it is more tempting to use nearly anything else - 3+1 in beastmastery and you get faster attacks 70% of the time; if you need to go defensive you switch to a defensive stance. Since Rangers are for the most part more concerned about 1 thing at a time switching makes sense - I am generally either out of combat and trying to maximize my firing rate or trying to avoid hits, but seldom both.
Whirling Defenses which lasts much longer at a stretch - up to 21 seconds. That's 35% coverage and it even deals damage around you, though it's pretty small unless farming tengu or something.
Lightning reflexes is 10 seconds out of 45, so only 22.2% coverage; and only provides an attack bonus 22% of the time. At 30 seconds recharge it would be a nice 33% up time on both the defense and the offense, and isn't close to being up all the time, so Quickening Zephyr doesn't exploit it horribly. Even going to an 8-12 second duration (13 at 15+ expertise) would allow it to have a respectable 26.7% uptime for both, still a compromise, but a better one.
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Nov 26, 2005, 08:55 PM // 20:55
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#16
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: WOLF
Profession: E/N
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OK, all, lets not ignore the obvious.
Use this skill to fill in the gaps between Escape and Dodge, and with 3 skills and max armor, you have a fantastic running build. You can move from 25-33% faster continuously, and dodge damn near everything thrown at you.
Now, I know, this skill doesn't allow you to move faster, just attack faster; and yes, I know attacking is useless for a runner. Thats why this one only fills in the gaps. Between Dodge and Escape, you only really need a 5 second window, and the evasion in this skill allows your defenses to remain standing continuously.
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Dec 10, 2005, 02:29 AM // 02:29
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#17
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Pre-Searing Cadet
Join Date: Dec 2005
Location: Texas
Guild: Benevolent Barbarians
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With LR instead of WD in that case, the only real benefit is a shorter charge time. Then again, you might as well use Storm Chaser, as it not only fills that gap, but provides a speed boost and extra energy, though it lacks the blocking ability.
Although, Lightning Reflexes might be useful with Oath Shot if you want a more multi-purpose skill or want to use Tiger's Fury and Whirling Defenses, but lack space in the skill bar for that one extra skill.
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Dec 10, 2005, 04:09 AM // 04:09
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#18
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Never seriously used LR.
It trys to jack of trades and of course ends up sucking in all of them.
Its "supposed" to be used to go in and tank I guess - giving sort of a short duration Tiger's+Whirling.
But Short Duration is the key point...Whirling Has a decent duration atleast - and Tigers (if you even need it) can be on you non-stop.
Out of all Ranger stances, I think Escape deserves that elite. It pairs effects perfectly (you want to evade while running), and lasts over 50% of its recharge.
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Feb 03, 2006, 02:11 PM // 14:11
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#19
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Ascalonian Squire
Join Date: Jan 2006
Guild: Thunder of Ascalon
Profession: E/Me
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Think Running!
Quote:
Originally Posted by Former Ruling
Out of all Ranger stances, I think Escape deserves that elite. It pairs effects perfectly (you want to evade while running), and lasts over 50% of its recharge.
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I have a ranger/warrior. This is the running build:
Escape, Storm Chaser, Sprint, Dodge, Lightning Reflexes, Whirling Defense, Healing signet, Dryders Defense
Everyone knows about the "Ranger running Trinity", Storm Chaser Escape and Dodge. But the evade of 3 skills.. no one understands. It basically makes you untouchable! If you have 12 expertise and wilderness survival, you can keep the dodge up for a good 38 seconds. 22 seconds without a 75% chance to dodge. That is completely excellent!
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Feb 03, 2006, 02:12 PM // 14:12
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#20
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Ascalonian Squire
Join Date: Jan 2006
Guild: Thunder of Ascalon
Profession: E/Me
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Oh, lightning reflexes is replaced with balanced stance on drok runs.
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